Well first things first, I have started to put some serious time into the next version of the Crysis 2 Advanced Graphics Options program. This time I'm actually doing a bit of real designing with it, not just throwing up on some C# forms and calling it good. This will allow me to add some pretty crazy customization elements into it. So far the only people who are able to do custom cvar tweaks to Crysis 2 are those who really understand what each one does and take the time to create their own files. My goal is to make it easier for everybody to create their own with this tool.
Right now as it is designed there are two sections, a basic and an advanced. Right now I'm really only working on the basic view. Here you will find the graphics options that are in the current version of the program as well as a few others that address new features added to Crysis 2 in patches. The second view will be an advanced view with multiple tabs allowing you to tweak every little setting to your hearts content. That is a major work in progress and I may need some help with that as it's kind of big.
Features that I will be releasing in the 2.0 launch will be...
- Functionality with DX9/DX11
- Ultra setting
- A checkbox for high res textures
- The ability to save and load multiple configurations
Other things that are going on in my life is that I have teamed up with GUFUYourself to work on their blog, youtube channel, and pretty much everything else. While this will remain my personal blog about things (of which I hopefully will start using more of), I will be writing articles for them as well as posting videos on their Youtube channel. I'll be posting more details of GUFUyourself on a later date.
As for me personally, other than work, paying bills, and living life, I've been trying to work on my ~75 game backlog. I'm playing Bayonetta, Vanquish, Forza 3, Trine, Total War: Shogun 2, Toy Soliders: Cold War, in addition to my normal Battlefield 2 Bad Company, ArmA 2, and WWII Online. I think I may play to many video games.
That's all for now. Hopefully I start updating this thing more often.